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» H.O.M.E Network Engine


» Kria


» H-O-M-E-T-E-C-H


» KrabbitSoft Studios

Technology
H.O.M.E. represents a paradigm shift in its approach to game design and operation. Traditionally game programmers have been windows based and use threaded technology which allows games only to be built for a single platform (i.e. Windows). KSSI is based on an entirely different process utilizing the latest innovations in database and networking technologies. The benefits to this are:

There is low overhead on CPU performance meaning that there is no longer a high investment requirement in video cards and hardware. This opens up gaming to players who own entry level computers (such as students) which in turn opens up an entirely new market that has not been serviced by KrabbitSoft’s competition.

No central server. (99.9% Up Time) Players are no longer tied to a single server. They can play with whom they want whenever they want without having to wait for an open spot. This also reduces the maintenance requirement as it removes a very large point of failure.

The engine is highly adaptable and transferable to a number of platforms including (but not limited to): PS2 (Sony - Play Station 2), Nintendo, X-BOX 360 & X-BOX and PSP as well as Windows, MacOSX and Linux.

This patent-pending invention utilizes 19 separate patent-pending processes across 4 applications. The system has been developed to reflect the global gamers’ habits and quickly allow for the adoption and proliferation of new game releases.

The Database File System is based on an embedded SQL Database engine using a transaction based approach similar to an Oracle or IBM enterprise database. H.O.M.E. supports real-time statistics of player behavior and allows data-mining to provide accurate and detailed feedback to the developer.

In addition, it allows for programmers and artists to collaborate across geography and countries; allowing for teams of global developers to work together with outsourcing greatly increasing the speed a new game is delivered to market.




Design: John Haisell
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