H.O.M.E. Network
Services
A worldwide network will be deployed to support H.O.M.E.
technology. This network allows players to join existing games,
post games for players to join, provide a distributed patching system
and provide a dedicated network to keep persistent environments
online in a near 24x7 environment.
(e.g. for any MMO titles using H.O.M.E. technology)
Technology
H.O.M.E. represents a paradigm shift in its approach to game design
and operation. Traditionally game programmers have been windows
based and use threaded technology which allows games only to be
built for a single platform (i.e. Windows). KSSI is based on an
entirely different process utilizing the latest innovations in database
and networking technologies. The benefits to this are:
There is low overhead on CPU performance meaning that there is
no longer a high investment requirement in video cards and hardware.
This opens up gaming to players who own entry level computers (such
as students) which in turn opens up an entirely new market that
has not been serviced by KrabbitSoft’s competition.
No central server. (99.9% Up Time) Players are no longer tied to
a single server. They can play with whom they want whenever they
want without having to wait for an open spot. This also reduces
the maintenance requirement as it removes a very large point of
failure.
The engine is highly adaptable and transferable to a number of
platforms including (but not limited to): PS2 (Sony - Play Station
2), Nintendo, X-BOX 360 & X-BOX and PSP as well as Windows,
MacOSX and Linux.
This patent-pending invention utilizes 19 separate
patent-pending processes across 4 applications. The system has been
developed to reflect the global gamers’ habits and quickly
allow for the adoption and proliferation of new game releases.
The Database File System is based on an embedded SQL Database engine
using a transaction based approach similar to an Oracle or IBM enterprise
database. H.O.M.E. supports real-time statistics of player behavior
and allows data-mining to provide accurate and detailed feedback
to the developer.
In addition, it allows for programmers and artists to collaborate
across geography and countries; allowing for teams of global developers
to work together with outsourcing greatly increasing the speed a
new game is delivered to market.
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